Tactics for killing a Char with Infantry:
- get close. can't aim very well from afar, and you need good aim to do the following:
-use an SMG on the radiator grill. 2-3 clips in the right spot on the grill can get the
engine spewing white smoke, effectively overheating the engine and stranding the Char. if
you kneel, the gunner can't see you if he spins the turret around.
-use an SMG or rifle on the driver's slit, if it's open, killing the driver, possibly
wounding the gunner, and maybe even hitting the engine or ammo.
-use an SMG or rifle on the hatch on the rear of the Char's turret.
-team up to distract the Char while one guy runs up to shoot the weakpoints. otherwise
it might notice you and blast you with it's MG.
Killing a Char with Panzers:
-flank him. the panzer is no match for the Char's 47mm main gun. or (once it's fixed)
the 75mm howitzer. work in teams to keep the char swinging his turret around at one of you
while the other get's behind him.
-aim for the weakspots. the Char can be taken out by a single shot to the radiator
grill. white smoke means you damaged the engine, black means you killed the engine,
sometimes I've even got a burner from a radiator shot.
-aim for the rear of the turret. a well placed shot can kill the gunner, or cook off
the ammo, killing everyone inside.
-aim for the spot just above the treads. I've burned a few Chars this way.
-if you're gunner's dead, and you feel suicidal, you can get in close and use your MG
on his grill, and sometimes even the driver's slit, if he's left it open. Read my Taking
Profondeville for my account of taking a Char out with MG fire.
Another couple of suicidal tactics, but effective as a last resort, as long as you've
still got your gunner: (Thanks to Baa for the next 2 tips)
-Even with the driver's slit closed, an AP round will still penetrate the thin armor
covering, killing the driver, and possibly damaging anything behind him, such as engine,
or light off his ammo. The viewslit cover is only effective defense against small arms
fire: rifle/SMG/MG.
-An HE shot through an open slit can explode the shell INSIDE the Char, effectively
shredding everything inside.
Taking out Chars with the Flak 36 AKA the '88'
-while it's true the 88 can easily puncture the Char's armor, even frontal, there is
still one condition to killing a char with an 88: hitting something vital.
-driver is on left side (from char's point of view)
-gunner is in turret
-engine is in rear
-so it is possible to take out a Char with one shot with an 88, I've done it plenty
myself, but you half to hit something vital. if you don't the Char will just keep on
chugging along.
-best possible thing to do is get set up in trees, and don't fire until the Char is
facing perpendicular to you. that way the shot comes through the side armor, is more
likely to hit something vital, and as a bonus: he never sees the muzzle flash, and so has
no idea where the shot came from to warn his buddies.
(Thanks to Baa for this next tip)
When defending it is a great idea to set up the 88 on the back side of a hill covering
a road. When the Char crests the hill you get a close range shot that will kill a Char
everytime, even at close range. And the advantage is you have the suprise. This works
great if you have an infantry spotter telling you when the Char is about to crest the
hill.
Taking out a Char from the air:
(Thanks to babalouga for this tip)
The rear of the Char and back of the turret are vulnerable to an Me109's guns. And the
Char is such a big target it's hard to miss!
So stop complaining that the Char is too powerful. Against a skilled tanker, a Char is
just a big fat target, waiting to die.
Remember the concept of the Bismark: "Out-shoot anything you can't out-run."
Jabrwock, Sturmgrenadier "The Storm Troopers